Hubelino Games
Designing for children means designing for movement, curiosity, and chaos. From the first concept, interactivity and simplicity were at the core of what we wanted. Not only did each component have to withstand countless rounds of play, be easy to handle for small hands, and click together intuitively, but most importantly, it had to feel like a game that a child would want to return to.
The goal: turn learning into an hands-on, fun experience.

Built for real play
The team focused on blending tactile interaction with clear educational structure, ensuring that letters and numbers aren’t just symbols on paper but real, graspable elements. Every shape, color, and symbol was carefully chosen to guide young learners through a journey of discovery, without ever feeling like a classroom drill.

Flashcards for teachers




